Setting Up Images for Final Output in photoshop

Setting Up Images for
Final Output 





Artists can color the sky red because they know
it’s blue. Those of us who aren’t artists must color
things the way they really are or people might
think we’re stupid.
—Jules Feiffer


Setting Up Images for
Final Output

No question—your job as a photographer is to capture
the image. But in today’s ever-changing digital landscape,
it’s also your job to make sure that the image is the best it
can be. And in order to do that, you need to master the
color and contrast of the image.
This chapter will guide you through understanding the
 































240
 
The techniques described in this
chapter are used by the high-paid
color maestros who are responsible
for all of those ever-so-perfect
glossy magazine ads. It will take
you a while to really get the hang
of these techniques, but once you
do, it should take you just minutes
to correct most images.
















Figure 7.1 The Brightness/Contrast
dialog.
 
color and grayscale values within your imagery. You’ll
see the difference between Levels and Curves, while also
learning that grayscale is more than just a desaturation. To
begin, we’ll discuss some of the more obvious variables in
the image-editing process: brightness and contrast.


Brightness and Contrast

Years ago, Photoshop’s Brightness/Contrast dialog used
to adjust the entire tonal range of an image by equal
amounts, which made it difficult to adjust one part of the
image—say, the shadows—without destroying another part
of the image, such as the highlights. However, Adobe has
reengineered the Brightness/Contrast dialog with recent
updates, and turned it into a very useful, very powerful
tonal adjustment tool.
To find the Brightness/Contrast adjustment, choose
Image > Adjustments > Brightness/Contrast. The dialog
is very straightforward (Figure 7.1). By sliding the Bright-
ness slider back and forth, you can make the overall image
brighter or darker. In general, the Brightness slider protects 


III: Grayscale, Color, and Print


shadow areas—it won’t usually let you underexpose them
too far. Therefore, you need to keep a very close eye on the
highlights in the image. As you adjust the slider, be careful
that you don’t let the highlights overexpose and blow out to
complete white, losing detail (Figure 7.2).

Figure 7.2 As you slide the Brightness
slider left or right, the image becomes
darker or lighter, respectively. (©2008
Dan Ablan.)












The Contrast slider increases contrast in an image by
brightening the light parts and darkening the darker areas
(Figure 7.3). The overall effect is an image with more
“pop” and better detail. Too much contrast, however, and
the image can appear muddy. Moving the slider to the left
lowers the contrast, resulting in a flatter image (Figure 7.4).
Brightness/Contrast is not the most refined tool, but it
can be a great place to start if you’re relatively new to
Photoshop.















Figure 7.3 Use the Contrast slider to add “punch” to images.  Figure 7.4 Slide the Contrast slider left to pull contrast out
of an image.



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Chapter 7 Setting Up Images for Final Output


Adjusting Levels

Brightness/Contrast is especially useful if you’re new to
performing tonal corrections; for many images, it’s all
the control you’ll ever need. However, Photoshop’s Levels
adjustment (Image > Adjustments > Levels) provides a
more sophisticated tool that offers a much finer degree of
control (Figure 7.5). Levels provides five different slid-
ers that you can adjust, as well as a histogram (sort of like
a bar graph) that indicates exactly what’s happening to
the image.

Brightens or darkens shades
between white and black
 



Figure 7.5 The Levels sliders.
 
Forces shades
to black















Changes black to
a shade of gray
 
Forces shades
to white















Changes white to
a shade of gray
 


The Histogram Is Your Guide
You can use the histogram at the top of the Levels dialog
to determine whether the adjustments you’re making are
 

To reset sliders to their default
positions, hold down Option/Alt
to change the Cancel button to a
Reset button temporarily.
 
going to harm the image or improve it. The histogram
indicates which shades of gray the image uses and how
prevalent those shades are within the image (Figure 7.6).
The peaks indicate a shade of gray that takes up a lot of
 
space in the image, and the valleys indicate a shade that
isn’t very prevalent in the image. A histogram that extends
all the way across the space available and doesn’t have tall





242 


III: Grayscale, Color, and Print


spikes on either end indicates an image that has the full
range of shades available, and is usually a sign of a good
scan or a well-adjusted image. If you find a gap in the histo-
 
gram, you can look at the gradient directly below it to see
which shade of gray is missing from the image.
 
The height of the bars in a
histogram suggest how much space
 
the shades take up in an image.
The height doesn’t indicate an
exact number of pixels; instead, it
measures how much that shade is
used as compared with the other
shades in the image. It’s as if every-
one in a room stood up and you
visually compared how tall each
person was (without using a ruler).
You wouldn’t know exactly how
tall anyone was, but you’d have an
idea of how tall each person was as
compared with the others.
Figure 7.6 This histogram indicates that the shades between around 90% and
75% gray take up a lot of space (tall bars), and the shades between around 5%
and 15% take up little space (short bars).

By looking below the left side of the histogram, you can
determine the darkest shade of gray in the image. By look-
ing below the right end of the histogram, you can deter-
mine the brightest shade of gray in the image. In Figure
7.7, you might notice that the image contains no pure
blacks or pure whites. The darkest shade of gray is about
95%, and the brightest shade is about 6%.

Figure 7.7 Look at the gradient bar
directly below the ends of the histo-
gram to determine the brightest and
darkest shades present in the image.









There is no ideal setting for a histogram; it’s simply a rep-
resentation of which shades of gray are most prevalent in
the image (Figure 7.8).





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Chapter 7 Setting Up Images for Final Output



























Figure 7.8 Each image has its own unique histogram. (©2008 Dan Ablan.)

Evaluating and Adjusting Contrast

The brightest and darkest areas of your computer moni-
tor are nowhere near as bright or dark as the objects in
 

The middle slider moves when you
adjust the upper-right or upper-left
slider. This happens because Pho-
toshop is attempting to keep the
middle slider in the same position
relative to the other two sliders.
So if the middle slider is centered
between the other two sliders, it
will remain centered when you
move one of the outer sliders.
 
the real world. The difference is even more extreme when
you look at the brightest and darkest areas of a printed
brochure—the paper is actually pretty dull, and the ink
isn’t all that dark. You’ll need to use the full range of
shades from black to white in order to make your photos
look as close to reality as possible.
By adjusting the upper-right and upper-left sliders in the
Levels dialog, you can dramatically improve the contrast
 
of an image and make it appear more lifelike. When you
move the upper-left slider in the Levels dialog, you force
the shade of gray directly below it and any shade darker
than it (see the gradient) to black. So moving that slider
until it touches the first bar on the histogram forces the
darkest shade of gray in the image to black, which should
give you nice dark shadows.




244 


III: Grayscale, Color, and Print


When you move the upper-right slider, you force the
shade that appears directly below the slider and any shade
brighter than it to white. Moving the right slider until it
touches the last bar on the histogram forces the brightest
shade of gray to white, which should give you nice white
highlights.
By adjusting both sliders, you make the image use the full
range of shades available to a grayscale image (Figure 7.9).
If you move the sliders past the beginning and end of the
histogram, you’ll get even more contrast, but you risk los-
ing important detail in the process.

Figure 7.9 The shades that are
beyond the upper-right and upper-
left triangles on the Input Levels
histogram become pure black and
pure white, as shown on the Output
Levels gradient.







Threshold Mode to the Rescue
To achieve maximum contrast without sacrificing detail,
Adobe created a hidden feature in the Levels dialog. It’s
 
known as Threshold mode. This feature allows you to see
exactly which areas are becoming black or white, and it’s
the key to ensuring that you don’t sacrifice detail. To get
to the hidden feature, hold down the Option/Alt key
when you move the upper-right or upper-left slider in the
Levels dialog.
When you move the upper-left slider with Threshold mode
turned on, the image should turn white until the slider
touches the first bar on the histogram; then small black
areas should start to appear. These are the areas that will
become pure black. With most images, you shouldn’t force
a large concentrated area to black, so move the slider only
until small areas of black appear. You also want to make
 

If you’re in the market for a new
scanner, be sure to compare the
Dmax specifications for each
scanner you’re considering. Higher
Dmax specs indicate a scanner
that’s capable of capturing more
shadow detail than you’ll get
from a scanner with a lower Dmax
spec. If you can’t find the Dmax
specification on the manufacturer’s
Web site, there’s a good chance
that it’s too low to mention. It’s
often worth the extra money to
get a scanner that can deliver good
shadow detail.
 
sure that the areas that are becoming black still contain




245 


Chapter 7 Setting Up Images for Final Output


detail. Detail will show up looking like visual “noise,” so
make sure that those small areas also look noisy. Repeat
this process with the upper-right slider to get optimal
contrast (Figures 7.10 to 7.14).
 













Figure 7.10 The original image.
(©2008 Dan Ablan.)
 













Figure 7.11 Here, the upper-left slider
is adjusted much too far.














Figure 7.13 Now the upper-left slider
is adjusted correctly.
 













Figure 7.12 With the upper-left slider
adjusted as shown in Figure 7.11, large
areas of the image are losing detail
and becoming pure black.












Figure 7.14 Small areas become black
but still contain detail (noise).
 

Three things might cause an image to have large areas of
black or white from the start:
 The image was scanned in, and the scanner wasn’t
capable of capturing good shadow detail.
 The image simply didn’t have any detail in the shadows.
 The image has been adjusted without using Photo-
shop’s Threshold mode.









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III: Grayscale, Color, and Print


The Histogram Gives You Feedback
After applying an adjustment to an image, you can see an
updated histogram by choosing Image > Adjustments >
Levels again. Notice that after you’ve adjusted the upper-
right and upper-left sliders, the histogram stretches all the
way across the area available. It’s just like stretching out a
Slinky—you remember, “It walks down stairs, alone or in
 
pairs” (Figure 7.15). As you pull on the ends of a Slinky,
the loops stretch out and start to create gaps. The same
thing happens to a histogram—because Photoshop can’t
add more bars to the histogram, it can only spread out the
ones that were already there. And remember, gaps in the
histogram mean that certain shades of gray are missing
from the image. So the more you adjust an image using
Levels, the more you increase the possibility that you’ll lose
some of the smooth transitions between bright and dark
areas (Figure 7.16).
If you see large spikes on either end of the histogram (Fig-
ure 7.17), it’s an indication that you’ve lost detail. That’s
because you forced quite a bit of space to white or black
by using Levels. But you’d know you did that, because you
used the hidden feature, right? Or maybe you couldn’t
control yourself and used that Brightness/Contrast dialog,
where you can’t tell if you damaged the image! You might
also get spikes on the ends of the histogram (Figure 7.18)
if you scan an image with too high of a contrast setting, or
a brightness setting that’s too high or low, or if the image
was scanned in and your scanner isn’t capable of capturing
enough shadow detail.
 
Figure 7.15 A Slinky®.












Figure 7.16 After you adjust the top
two sliders, the image should use the
full range of shades available.
 













Figure 7.17 Spikes on the end of a
 













Figure 7.18 Noise.
 
histogram usually indicate lost detail.



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Chapter 7 Setting Up Images for Final Output


Adjusting Brightness After Contrast
After you have achieved good contrast, the image might
look too bright or dark. The middle slider in the Levels
dialog can fix that. (Techies call this slider the gamma set-
ting, but we plain folks call it the midpoint.) If you move the
middle slider to the left, the image becomes brighter with-
out messing up the dark areas of the image. Black areas stay
nice and black. Or you can move the middle slider to the
right to darken the image without messing up the bright
areas. White areas stay bright white (Figure 7.19). This is
 
Figure 7.19 Effects of the middle
slider.






To see a histogram that changes
continuously to reflect any modi-
fications you make to the image,
choose Window > Histogram.
 
the one setting in which you must use your own judgment,
based on how bright or dark you want the image to be.
If you want to know what this adjustment is doing, just look
directly below the middle slider; the shade of gray there
will become 50% gray. Moving it to the left brightens the
image because you’re shifting what used to be a dark shade
of gray to 50% gray. Moving the middle slider to the right
darkens the image as you shift a bright shade to 50% gray.
If you look at an updated histogram of the image, it will
look like you stretched out a Slinky, and then grabbed one
 
side and pulled it to the middle (Figure 7.20). Some bars
get scrunched together, others spread apart.




Spikes that show up after an image
has been adjusted with Levels don’t
indicate noise. Let’s say you try to
squish 20 bars on the histogram
into a space that’s only 15 pixels
wide. Five of the bars have to disap-
pear. They’re just going to pile on
top of the bars next to them and
 














248
 
make those bars about twice as tall.
When this happens, you get evenly
spaced spikes across part of the
histogram.
 
Figure 7.20 The adjustment shown on the left results in the histogram shown
on the right. 


III: Grayscale, Color, and Print
 


Prepping for Print

If images are going to be printed on a commercial print-
ing press, chances are that they’ll end up looking a lot
darker than they did when you viewed them onscreen. This
is known as dot gain. Fortunately, Photoshop allows you to
compensate for dot gain. You can tell Photoshop ahead of
time how you intend to output the images, and the soft-
ware will adjust the onscreen appearance of the image to
look as dark as it should be when printed.
To select or enter dot gain settings, choose Edit > Color
Settings. In the Working Spaces area of the Color Settings
dialog, use the Gray pop-up menu (Figure 7.21). Ask your
printing company what settings to use; otherwise, you’ll
just be guessing and you might not like the end result. If
you don’t have time to ask your printing company, you can
use the settings in Table 7.1. After you’ve specified the Dot
Gain setting that’s appropriate for your printing condi-
tions, choose Image > Mode > Assign Profile, and select
 

TABLE 7.1 Dot Gain Settings

FORMAT            SETTING
Newspapers               34%
Magazines and brochures  24%
High-end brochures       22%








If the dot gain setting you need isn’t
listed in the Working Spaces area,
you’ll need a custom setting. Select
Custom from the settings at the
top of the dialog, and then choose
Custom Dot Gain from the Gray
pop-up menu.
 
the Working Gray setting. That will set up Photoshop to
preview the image properly for the specified conditions.

Figure 7.21 The Color Settings dialog.



























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Chapter 7 Setting Up Images for Final Output

Figure 7.22 The farther the copy from
the original image, the more detail
lost in the brightest part of the image.
(©2008 Dan Ablan.)















Preparing for a Printing Press
Take a close look at the black-and-white image in Figure
7.22, and imagine that you took that image to your local
copy shop and made a copy of it (copy #1). Then you
copied copy #1 to make copy #2. Then you took copy #2
and ran it through the copy machine in your office, making
copy #3. At this point, you held copy #3 next to the original.
Would you expect them to look the same? Of course not. In
fact, the tiny dots that are in the brightest part of the image
would have begun to disappear and become pure white—
because every time you make a copy, you lose some quality.
The same thing happens when you hand over an image to
a printing company; the final printed version is three levels
of copying away from the original. The original is used to
create a piece of metal called a printing plate (copy #1).
The plate is put on a big roller on the printing press and
flooded with water and ink. The oily ink sticks to the plate
only where the images and text should be; the water makes
sure that it doesn’t stick to the other areas (following the
principle that oil and water don’t mix). Next to that roller
is another one known as a blanket; it’s just covered with
rubber. The plate comes into contact with the blanket so
that the ink on the plate will transfer over to the blanket—
that’s copy #2. Finally, the blanket transfers the ink onto a
sheet of paper to create copy #3 (Figure 7.23).




250 


III: Grayscale, Color, and Print


Ink roller
 


Water roller
 



Plate
 

Blanket




Paper




Impression Cylinder
Figure 7.23 Three copies are made before the image turns into a printed page.

Each time a copy is made, you lose some of the smallest
dots in the image. Until you know how to compensate for
this loss, you’re likely to end up with pictures of people
with big white spots in the middle of their foreheads.
Before you learn how to compensate for the loss of detail
in the bright areas of the image, let’s take a look at what
 
happens to the darkest areas, since you’ll have to deal
with them as well. When you print with ink on paper, the
ink gets absorbed into the paper and spreads out—just
like when you spill coffee on your morning newspaper.
This spreading of ink causes the darkest areas of an image
(97%, 98%, 99%) to become pure black. If you don’t
adjust for this potential, you’ll lose detail in the shadows
 

If the image will be displayed only
onscreen or printed on a desktop
printer (such as an inkjet), change
the setting in the Gray pop-up
menu to the gamma choice your
monitor uses. Most Macs are set to
1.8 and most Windows machines
are set to 2.2.
 
of the image.
Most printing companies create a simple test strip that
prints on the edge of the job in the area that will be
cropped after printing is completed. This test strip con-
tains shades of gray from 1% to about 5%, to determine
the lightest shade of gray that doesn’t disappear on press
and become pure white. Of course, the folks in the print-
ing industry don’t just use plain English to describe this
technique; instead, they invented the term “minimum
highlight dot reproducible on press.” The test strip area
also contains shades of gray from 99% to about 75%, so




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Chapter 7 Setting Up Images for Final Output
 



























































252
 

TABLE 7.2 Common Minimum
Highlight Settings

FORMAT            SETTING
Newspapers                5%
Magazines and brochures   3%
High-end brochures        3%


TABLE 7.3 Common Maximum
Shadow Settings

FORMAT            SETTING
Newspapers               75%
Magazines and brochures  90%
High-end brochures       95%







To measure the minimum highlight
and maximum shadow settings
for an output device that you own,
try the highlight/shadow test at
www.digitalmastery.com/test.














Figure 7.24 The bottom sliders reduce
image contrast to compensate for the
limitations of the printing press.
 


the printers can see the darkest shade of gray that doesn’t
become pure black. For that one, they came up with the
term “maximum shadow dot reproducible on press.” Your
printing company can usually tell you exactly which set-
tings to use. In case you don’t know who will print your
images, or you don’t have the time to ask about settings,
Tables 7.2 and 7.3 give you some generic numbers to use.
But first, let’s find out how to adjust for minimum high-
light and maximum shadow dots. By moving the lower-
right slider in the Levels dialog, you change white to the
shade of gray to which the slider is pointing. Move this
slider until it points to the minimum highlight dot—that is,
the lightest shade of gray that won’t disappear and become
white on-press.
You don’t want to eyeball this setting; instead of just look-
ing at the shades of gray, use the Output Level numbers
in the Levels dialog. There’s one problem with these
numbers, though: They range from 0 to 255 instead of 0
to 100%! This is because you can have up to 256 shades
of gray in a grayscale image, and Photoshop wants you
to be able to control them all. When you’re using this
numbering system, think about light instead of ink. If you
have no light (0), that would be pitch black; if you have as
much light as possible (255), you could call that white. So
that you won’t need a calculator, Table 7.4 provides the
conversions.
By moving the lower-left slider in the Levels dialog, you
change black to the shade of gray to which the slider is
pointing (Figure 7.24). Move this slider until it points
to the darkest shade of gray that won’t solidify as black
(known as the maximum shadow dot).
At first glance, this stuff might seem complicated, but it’s
really quite simple. All you do is use the numbers from
the tables or ask your printing company for settings. If you
always print on the same kind of paper, you’ll always use
the same numbers. 


III: Grayscale, Color, and Print

TABLE 7.4 Percentage Conversion
PERCENTAGE    OUTPUT LEVEL      PERCENTAGE    OUTPUT LEVEL      PERCENTAGE    OUTPUT LEVEL
100%         0                 66%          87                32%          174
99%          3                 65%          90                31%          177
98%          5                 64%          92                30%          179
97%          8                 63%          95                29%          182
96%          10                62%          97                28%          184
95%          13                61%          100               27%          187
94%          15                60%          102               26%          189
93%          18                59%          105               25%          192
92%          20                58%          108               24%          195
91%          23                57%          110               23%          197
90%          26                56%          113               22%          200
89%          28                55%          115               21%          202
88%          31                54%          118               20%          205
87%          33                53%          120               19%          207
86%          36                52%          123               18%          210
85%          38                51%          125               17%          212
84%          41                50%          128               16%          215
83%          44                49%          131               15%          218
82%          46                48%          133               14%          220
81%          49                47%          136               13%          223
80%          51                46%          138               12%          225
79%          54                45%          141               11%          228
78%          56                44%          143               10%          230
77%          59                43%          146               9%            233
76%          61                42%          148               8%            236
75%          64                41%          151               7%            238
74%          67                40%          154               6%            241
73%          69                39%          156               5%            243
72%          72                38%          159               4%            246
71%          74                37%          161               3%            248
70%          77                36%          164               2%            251
69%          79                35%          166               1%            253
68%          82                34%          169               0%            255
67%          84                33%          172





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Chapter 7 Setting Up Images for Final Output
 










Figure 7.25 The original image.










Figure 7.28 Result of adjusting the
middle slider.
 










Figure 7.26 Result of adjusting the
upper-left slider.









Figure 7.29 Result of adjusting the
lower-left slider.
 










Figure 7.27 Result of adjusting the
upper-right slider.









Figure 7.30 Result of adjusting the
lower-right slider.
 


Brief Recap
Here’s a quick list of the steps for adjusting each of the
sliders in the Levels dialog:
1. When the original image is ready (Figure 7.25), choose
Image > Adjustments > Levels to open the Levels dialog.
 

To see an updated histogram after
adjusting an image, you must first
apply the adjustment and then
reopen the Levels dialog (Image >
Adjustments > Levels). You can
also choose Window > Histogram
to see before-and-after histograms
overlaid on each other.
 
Move the upper-left slider in the dialog until it touches
the first bar on the histogram, to force the darkest
area of the image to black. Use the hidden Threshold
feature—hold down Option/Alt—to go as far as pos-
sible without damaging the image (Figure 7.26).
2. Move the upper-right slider until it touches the last
bar on the histogram, to force the brightest area of
 
the image to white. Again, use the hidden Threshold
feature—hold down Option/Alt—to go as far as pos-
sible without damaging the image (Figure 7.27).
3. Move the middle slider until the brightness of the
image looks the way you want it (Figure 7.28).
4. Move the lower-left slider to make sure that the shad-
ows won’t become pure black on the printing press
(Figure 7.29). Use the tables in the previous sections




254 


III: Grayscale, Color, and Print


for settings, or ask your printing company for more
precise numbers.
5. Move the lower-right slider to make sure that you don’t
 
lose detail in the highlights when the smallest dots
in the image disappear on the printing press (Figure
7.30). Use the previous tables for settings, or ask your
printing company for more precise numbers.
6. When you’re happy with the settings, click OK to apply
them. You can usually adjust all five sliders before click-
ing OK.

Post-Adjustment Analysis
When you adjust an image, you run the risk of introduc-
ing artifacts, so let’s take a look at what can happen to an
image after applying Levels. (Don’t worry—there’s usually
at least one “fix” for every artifact.)

Low-Contrast Onscreen Appearance
If you’ve adjusted an image that will eventually be repro-
duced on a commercial printing press, the results most
likely look rather flat onscreen (lacking contrast). This
problem is temporary, since the image will gain contrast
when it’s printed on a press (dark areas become darker
and bright areas become brighter). You may want to adjust
only the top three sliders in the Levels dialog to get an
acceptable image, and hold off on adjusting the bottom
two sliders until you’re done working on the image in Pho-
toshop. That way, the image will have good contrast for the
vast majority of the time you work on it. Just before saving
the image as a final version, adjust the bottom two sliders,
so that the image is ready to be reproduced on press.

Recognizing and Eliminating Posterization
Looking at an updated histogram, you might see wide gaps
in the histogram between a bright area and a dark area—
this posterization (Figure 7.31) happens when you should
have a smooth transition between areas and instead you see
a drastic jump. Some people call this banding or stair-stepping.
As long as the gaps in the histogram are smaller than three
pixels wide, you probably won’t notice it at all in the image.
 

If your scanner is 30-bit or higher
and the scanning software contains
a histogram and has the same
adjustment controls available as
in the Levels dialog, you can make
adjustments within the scanning
software. Most scanners can deliver
a histogram without gaps because
they can look back to the image
and pick up extra shades of gray
that would fill the gaps. These days,
almost all scanners are 36-bit or
higher. If your scanner is capable of
delivering a 16-bit grayscale image
to Photoshop, the only adjustment
you need to make during scanning
is to make sure that highlights and
shadows still have detail. If the his-
togram in your scanner has spikes
at the ends, lower the contrast
setting and rescan until you don’t
get the spikes.























Figure 7.31 Gaps in a histogram
indicate posterization.
 




















































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Chapter 7 Setting Up Images for Final Output


Adjusting the image usually causes these gaps. As you adjust
the image, the bars on the histogram spread out and gaps
start to appear. The more extreme the adjustment, the
wider the gaps. If you see huge gaps in the histogram, the
posterization probably is noticeable enough that you’ll want
to fix it (it usually shows up in the dark areas of the image).
Here’s a trick that can minimize the posterization. You
have to apply this technique manually to each area that
is posterized. Although it might take a bit of time, the
results will be worthwhile. (Don’t use this technique on
every image—just on those that have extremely noticeable
posterization.)
 

Figure 7.32 Turn off the Preview
check box to see the edges of the
posterized area. Then turn on the
Preview check box and increase the
Radius setting until the posterized
area appears smooth.








If you don’t have the time or
patience to apply the technique
described here to eliminate poster-
ization, consider choosing Filter >
Noise > Add Noise and using a
setting of 3 or 7. This approach can
help to reduce posterization, but
won’t be able to help in cases of
extreme posterization.
 
To begin, select the Magic Wand tool, set the Tolerance to
0, and click an area that looks posterized. Choose Select >
Modify > Border, and use a setting of 2 for slight posteriza-
tion or 4 for a moderate amount of posterization. Now
apply Filter > Blur > Gaussian Blur until the area looks
smooth (Figure 7.32). Repeat this process on all of the
posterized areas until you’re satisfied with the results.
If a large number of your images end up with post-scan
posterization, look into getting a scanner that’s capable of
delivering 16-bit images to Photoshop. A typical grayscale
image contains no more than 256 shades of gray, which
is technically known as an 8-bit image. That’s sufficient for
most images, but extreme adjustments will cause posteriza-
tion. One way to avoid posterization is to use a scanner that
can produce images containing thousands of shades of
gray, which is technically known as a 16-bit image. Most scan-
ners are capable of capturing more than 256 shades of gray
from a photograph, but few are capable of actually deliver-
 
ing all those shades to Photoshop.


Working with Color

If you surveyed hundreds of Photoshop users, you might
find that the majority of them perform color correction
by picking their favorite adjustment tool (Color Balance,
Hue/Saturation, Curves, or the like) and then using a
somewhat hit-or-miss technique. They blindly move a
few sliders back and forth in the hope that the image



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III: Grayscale, Color, and Print


onscreen will improve. If that approach doesn’t work,
they simply repeat the process with a different adjust-
ment option. Those same people often ask for “advanced
 
color-correction techniques” because they’re frustrated
and don’t feel like they’re really in control of the color in
their images. If this describes the way you’re adjusting your
colors, you’ll be pleasantly surprised when you learn about
the science of professional color correction, where 95% of
all guesswork is removed and you know exactly which tool
and what settings to use to achieve great color.
First we’ll look at a general concept that will help you to
color-correct an image. Then you’ll walk through a step-
by-step technique you can use to get good-looking color in
Photoshop.

Use Gray to Fix Color?!?
For now, try to wipe out any thoughts you have of color.
Seriously—this approach really works, so stick with it. The
color we call “gray” is made up of equal amounts of red,
green, and blue. With that in mind, open an image and
find an area that you would call “gray.” Then look in the
Info panel to see if it really is gray in Photoshop (Figure
7.33). Don’t trust your monitor or your eyes! If the RGB
numbers in the Info panel aren’t equal—no matter what it
looks like on your monitor—it’s not gray. If it’s not gray, it
must be contaminated with color. But could that color be
contaminating more than the gray area? Most likely.
How do contaminating colors get in there? Here are a few
potential culprits:
 
If you have a color print or transpar-
ency that will be reproduced as a
grayscale image, scan the original
as color and then convert it to
grayscale in Photoshop. Check out
Chapter 8, “Color Manipulation,”
to learn how to produce a higher-
quality grayscale conversion.























Figure 7.33 Unless the RGB numbers
are equal, the selected area is not gray.
 
 A mixed lighting situation that confused the automatic
white-balance mechanism of your camera
 Choosing the wrong manual white-balance setting
 The temperature of the chemicals used to develop the
film being too hot or too cool
 Inappropriate filters used in a photographic enlarger
when your prints were being made
 Aging bulbs in a scanner that might shift the colors dur-
ing the scanning process




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Chapter 7 Setting Up Images for Final Output

 Diffused light from surrounding elements such as trees,
buildings, sky, and so on mixing together, making it
nearly impossible to find complete gray
We’re going to use the Curves dialog to make an adjust-
ment. But don’t worry, you don’t have to remember every-
thing from Chapter 3, “Layers and Curves,” to use this trick.
For what we’re trying to accomplish, here’s what you need
to know:
 Command/Ctrl-clicking the image will add a point.
 The Input number indicates what you’re changing.
 The Output number determines the end result in the
area you’re changing.
To get started, download the image RonaldWalk.jpg
(Figure 7.34) from www.danablan.com/photoshop (or use
one of your own images). Even if you skipped the chapter
on Curves, you’ll still be able to color-correct images. (At
 
Figure 7.34 The original image.
(©2008 Dan Ablan.)






Even though you’ll deal with
RGB settings while you learn this
technique, Photoshop can translate
from RGB to CMYK numbers once
you start performing the steps
listed in the “Professional Color
Correction” section of this chapter.
Look at the CMYK area of the color
picker to see what you’d get in
CMYK mode.
 
this stage, we’re going to adjust a curve manually. Later,
you’ll learn a much faster and easier method.)
Start by putting your cursor on the gray sidewalk. Now
glance over at the Info panel and write down the RGB
numbers—initially, they should be approximately 114R,
111G, and 102B. (If the Info panel isn’t open, press F8
or choose Window > Info.) To make that sidewalk a real
gray, you’ll need to make those RGB numbers equal.
But you don’t want to change the brightness of the side-
walk. To prevent that from happening, grab a calculator
and add the three RGB numbers together to find out
the total amount of light that’s making up the sidewalk
(114 + 111 + 102 = 327, for example). To keep from chang-
ing the brightness of the sidewalk, you’ll keep the total
 
amount of light the same, but using equal amounts of red,
green, and blue. To figure out the exact numbers to use,
just divide the total brightness of the sidewalk (327 in this
case) by three (327 ÷ 3 = 109). Round off the result so you
don’t have any decimals. Now that you know your starting
number (from the Info panel) and the number you want
to have (from the calculator), you can adjust the image.
Choose Image > Adjustments > Curves and set the Channel
pop-up menu at the top of the dialog to RGB. In the Curves


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III: Grayscale, Color, and Print


chapter, you learned that if you then Command/Ctrl-click
the image, you’ll place a point on the curve at that tone. If
you move that point up or down, you change red, green,
and blue in equal amounts, which would just change the
brightness of the image. But for this example, you want to
work on the individual colors separately. To have Photoshop
add a point to each of the red, green, and blue curves, hold
down Shift-Command (Mac) or Shift-Ctrl (Windows) and
click the sidewalk. To see these individual points, open the
 
Channel pop-up menu again and select the Red, Green, or
Blue channel. You should find a new point on each of those
curves. The position of each one of those points is based on
the numbers that showed up in the Info panel. All you need
to do is switch between the red, green, and blue curves and
change the output numbers for each one so that they match
the number you calculated (109 in this case) in the Info
panel. After you’ve done that, take a peek at the image to
see what you’ve done. The sidewalk should be gray. If it’s
not, and you’re quite sure you followed the steps correctly,
your monitor may need calibration.
Now look back at the three curves applied to this image
(Figures 7.35 to 7.37). You measured what was wrong with
the image in the gray areas, but the adjustment changed
the entire image. That’s logical enough, because whatever
is wrong with the gray areas is also affecting the rest of the
image. But when you look at those curves, does it look like
you really changed the full length of the curve? Almost—
but not quite. You didn’t change the brightest and darkest
areas. So, you really haven’t accomplished the color cor-
rection, and you won’t until you’ve taken some more steps.
But from this exercise, you saw that the concept of measur-
ing and adjusting gray works to color-correct the image.
Now let’s see how you can make this process faster and
 
Figure 7.35 The red curve.













Figure 7.36 The green curve.













Figure 7.37 The blue curve.
 
easier, and then you’ll move on to adjusting the brightest
and darkest areas.
Realizing that it might feel quite low-tech to be scribbling a
bunch of numbers on a sheet of paper and using a cal-
culator in the face of a multi-thousand-dollar computer,
the folks at Adobe provided a tool that will do 99% of the
work. Choose File > Revert to return the image to its origi-
nal state, and then choose Image > Adjustments > Curves.


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Chapter 7 Setting Up Images for Final Output


Click the middle eyedropper toward the bottom of the
dialog, and then move your cursor out onto the image and
click that gray sidewalk again. With a single click, it should
 
Curves is equipped to do the same
basic corrections as Levels, but
can also do much, much more. In
general, with grayscale images
you should always start out using
Levels and then move on to Curves
to fix any problems that Levels can’t
handle. Also, use Curves to work
with color.
 
change to gray. Photoshop is using the same concept you
used when you wrote down the RGB numbers and aver-
aged them; it’s just doing it in a fraction of a second, with
no paper involved. In fact, those eyedroppers will help you
even more if you adjust the full range of shades from the
brightest to the darkest. Let’s see how it works.

Professional Color Correction
 
Okay, now you can start thinking in color again. Let’s look
at the process of professional color correction in three
parts: balancing colors, adjusting skin tones, and adjusting
saturation. You don’t always have to perform all three parts
of this process, but the more you do, the better the result.

Balancing Colors
To eliminate any color casts in the image, you’ll need
to look for color contamination in the gray areas of the
image and then use that information to help correct the
whole image. Three standard areas of an image will usually
contain a shade of gray: the brightest area of the image,
which is known as the highlight; the darkest area of the
image, which is known as the shadow (on most photos, the
highlight and shadow areas shouldn’t contain color); and a
gray object in the image.
Now that you know which areas need to be adjusted, go
ahead and make the actual adjustment. Start by choosing
Image > Adjustments > Curves. You’ll be working with all
three of the Curves eyedroppers. All three eyedroppers
adjust the area you click, so that it ends up with a balanced
combination of red, green, and blue—effectively removing
any color contamination for that area. The only difference
between the eyedroppers is that the one full of black makes
things really, really dark; the eyedropper full of white makes
things really bright; and the middle eyedropper doesn’t
change the brightness of an area. You’ll use those eyedrop-
pers to adjust the shadow, highlight, and gray areas, respec-
tively. But first you have to set up things correctly.




260 


III: Grayscale, Color, and Print


Double-click the eyedropper on the right to bring up the
color picker. This eyedropper will be used to adjust the
brightest part of the image (the highlight). You don’t want
the highlight to become pure white, because it would look
too bright. Reserve pure white for those areas that shine
light directly into the camera lens (such as light bulbs and
shiny reflections). The highlight should be just a bit darker
than white.
When working with gray, the lightest percentage of ink
you can use on a printing press is usually 3% (5% for some
newspapers). Therefore, you don’t want to use less than
3% of any ink in the brightest part of the image; other-
wise, you might lose critical detail. But you’re adjusting the
image in RGB mode, and when you do that, you’re using
a numbering system that ranges from 0 to 255, not 0% to
100%. So let’s figure out how to create a minimum of 3%
ink in RGB mode.
After double-clicking the eyedropper, set the saturation
setting (S) to 0 and the brightness setting (B) to 100%,
and click the number next to the letter B (brightness).
Use the down-arrow key to change that setting until the
magenta (M) and yellow (Y) readouts indicate at least 3%.
Cyan (C) will be higher, but don’t worry about that. At this
point, the numbers will show you exactly what RGB values
are needed to produce that much ink—in Figure 7.38,
240R, 240G, 240B.

Figure 7.38 A good highlight value is
240R, 240G, 240B.



















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Chapter 7 Setting Up Images for Final Output


Now, on to the dark side. You’re going to make the dark-
est area of the image pure black (0R, 0G, 0B) in order to
use the full range of colors that your computer monitor is
capable of displaying. Black wouldn’t be a good choice if
you’re outputting to a printing press (you’d lose a lot of
detail), but you’ll set it up so that Photoshop adjusts the
image automatically if you have to convert to CMYK mode.
That way, no detail will be lost no matter what the output.
So, double-click the left eyedropper and make sure that it’s
set to black. When you click OK in the Curves dialog, Pho-
toshop asks if you would like to save the new target colors
as the defaults. Go ahead and click the Yes button so that
Photoshop remembers those settings and uses them every
time you use the eyedroppers to color-correct images.
Now that you have everything set up properly, it’s time to
start adjusting images. Open any image that needs to be
color-corrected, and then choose a new Curves adjustment
layer from the Adjustments panel (Figure 7.39). Name
your adjustment layer something like Color Correct. Click
the black eyedropper and then click the shadow area in
the image. Remember, the shadow area is the darkest area
of an image—not an actual shadow. Almost all images
have a shadow area, but it can sometimes be hard to locate
because there may be multiple candidates.

Figure 7.39 Use the new CS4
Adjustments panel to add a
Curves adjustment layer.





















262 


III: Grayscale, Color, and Print


Once you’ve done that, click the white eyedropper and
then click the brightest part of the image. That area should
still contain detail. You’ll often find it in a white shirt collar
or button, a Styrofoam cup, the whites of someone’s eyes,
or a sheet of paper. In Figure 7.40, for example, the bright-
est white is in the sky.

Figure 7.40 The brightest white in this
image falls within the sky.





























Finally, click the middle eyedropper and then click any
area that should be gray in the final image—not bluish
gray or pinkish gray, but pure gray (also known as neutral
gray). You might have to really hunt for a gray; it’s not
always obvious. It could be a sweatshirt, a white dress shirt,
or the edge of a book. On the other hand, you might run
across an image that has dozens of gray areas from which
you can choose. In that case, try to pick one that’s not
overly bright or dark, because you’re already adjusting the
highlight and shadow of the image. The closer you get to




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Chapter 7 Setting Up Images for Final Output


a middle gray, the more effective your adjustment will be.
If you have any doubt at all that the area you’ve chosen is
gray, experiment by clicking one area to see what happens;
then press Command/Ctrl-Z to undo the change, and then
try another area. Repeat this process until you’ve found an
area that really causes the image to improve—but don’t try
too hard. Not every image contains a true gray. For exam-
ple, you might not be able to find one in a photograph of
a forest. If you can’t find a neutral gray, then (of course)
don’t adjust it.

Using the Threshold Command to Locate
Highlight and Shadow
Here’s a way to find the highlight and shadow areas with-
out guessing. Choose Image > Adjustments > Threshold
and move the slider all the way to the right; then slowly
move it toward the middle (Figure 7.41). The brightest
area of the image will be the first area that shows up as
 
Figure 7.41 Use the Threshold com-
mand to find elusive highlights.
















Using the up- and down-arrow
keys to move the Threshold slider
allows you to focus on the image,
instead of having to concentrate on
being precise with the mouse.
 
white (you can use the up- and down-arrow keys to move
the slider). You don’t want to find the very brightest speck
(that could be a scratch or a reflection on something
shiny), so be sure to look for a general area at least five or
six pixels in size (something that’s easy enough to click
without having to be overly precise). Once you’ve found
the correct area, Shift-click that part of the image to add
a color sampler to that area. (You have to hold down
Shift only if you’re still in an adjustment dialog such as
Threshold.) A color sampler is simply a visual reminder of
where that area is.
Now let’s use Threshold to find the darkest area of the
image. This time, start with the slider all the way to the left,
and then slowly move it toward the center. This shows you
where the darkest area of the image is hiding. You don’t
want to find the darkest speck (that could be dust), so look
for a general area at least five or six pixels in size. Once
you’ve located the shadow, Shift-click that area to place a
 
sample point on top of it, and then click Cancel to get out
of the Threshold dialog. (If you click OK instead of Cancel,
the image will remain completely black and white.) Now
you should have two crosshairs on the image, one for the




264 


III: Grayscale, Color, and Print


highlight and one for the shadow, as shown in Figure 7.42.
When you use the eyedroppers in the Curves dialog, you
can press Caps Lock to turn your cursor into a crosshair,
which will make it easy to tell when you’re lined up with
those color samplers. You can get rid of the color samplers
by choosing the Color Sampler tool (it’s hidden under
the Eyedropper tool) and clicking the Clear button in the
options bar.

Figure 7.42 After using the Color
Sampler tool, you should see
crosshairs on the image.




















Only use those eyedroppers that help to improve the look
of the image. If one of them shifts the colors in an undesir-
 
able way, press Command/Ctrl-Z to undo that step and try
another area, or don’t use that eyedropper. Just because
a single eyedropper harms the image, that doesn’t mean
that the other two eyedroppers won’t help it, so always try
all three, even if you think they might not help the image.
You’ll be surprised at how often all three can be used.
Now let’s explore two alternative methods for adjusting the
highlight, shadow, and gray areas of an image.
 

The white eyedropper doesn’t
help images that have desirable
color casts. That’s where you want
the image to look warm or cool.
Examples would be dinner by
candlelight, a fireplace, and sunrise
or sunset.


If none of the eyedroppers seems
to help, check out the techniques in
Chapter 8.
 



















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Chapter 7 Setting Up Images for Final Output


Using Grayscale to Correct Multiple Images
Here’s an interesting trick you can use when you’ll be
color-correcting photographed artwork or a number of
 
The grayscale correction technique
is appropriate only when you want
to end up with an image that looks
like it was shot under a white light
source. It won’t improve the look of
images that contain desirable color
casts, such as those shot under
candlelight or at sunrise or sunset.
 
images that will be shot under the same lighting condi-
tions. Stop by a high-end camera store and ask for a
grayscale image, also known as a step wedge or a grayscale
step wedge (Figure 7.43). Then place it in the scene where
you’re about to take a large number of photos (let’s say for
a yearbook or a product brochure) or when shooting any
kind of art. (Alternatively, you can use something like a
 
digital calibration target from www.photovisionvideo.com.)
Now, this is important—before you start shooting scenes,
take a photograph of the wedge or target under the same
lighting conditions you’ll use for your photos, and using
the same white-balance setting. As long as your settings and
lighting don’t change after that, you can use this first shot
as a reference for correcting all of your other shots.

Figure 7.43 A grayscale image from a
high-end camera store.



After the images are transferred to your computer (or
developed, scanned, and loaded into Photoshop), create a
new Curves adjustment layer on the reference image. Click
the white eyedropper and then click the brightest gray
rectangle on the grayscale. Next, click the black eyedrop-
per and then click the darkest rectangle. Finally, click
the middle eyedropper and then click the middle gray
rectangle. These steps should remove any color cast that
was present in the image.
You can apply that same adjustment to the other images
by dragging the Curves adjustment layer from the gray-
scale image and dropping it onto another image that was
photographed under the same lighting conditions. That
way, you can perform color correction with no guesswork,
and quickly apply the same adjustment to a large number
of images.
If this technique changes the contrast of an image too
much for your taste, either use the middle eyedropper



266 


III: Grayscale, Color, and Print


(skipping the other two), or use a blending mode to con-
trol how the adjustment affects the image. If you applied
your Curves adjustment directly (by choosing Image >
Adjustments > Curves), choose Edit > Fade Curves immedi-
ately after applying the adjustment, and change the pop-up
menu setting to Color. If you used an adjustment layer
instead, change the setting in the Blending Mode menu (at
the top of the Layers panel) to Color. That setting will pre-
vent the adjustment from changing the brightness or con-
trast of the image, but will still allow it to shift the colors.

Auto Color
Photoshop includes a great feature that attempts to auto-
mate the process of color correction: Auto Color (Figure
7.44). It uses the same general concepts we’ve been talking
about in this chapter, and it works well with a wide variety
of images. You can access Auto Color by creating a new
Curves adjustment layer and then clicking the Options
button (hold down Alt/Option and click the Auto button).
The Shadows, Midtones, and Highlights settings use the
 
same setting that you specified when you double-clicked
the eyedroppers in the Curves dialog. The only difference
 

Figure 7.44 The Auto Color Correction
Options dialog.
 
is that Photoshop attempts to locate the highlight, shadow,
and gray areas automatically. This dialog is interactive—
changes affect the image immediately.
If you set the Shadows Clip value to 0.25% and the High-
lights Clip value to 0.10%, and then choose the Find Dark
& Light Colors option at the top of the dialog, Photoshop
uses Threshold to find the bright/dark areas and applies
the eyedroppers to them. Then turn on the Snap Neutral
Midtones check box so Photoshop uses the middle eye-
dropper on areas that are close to being gray.
This automated feature works on a surprising number of
images. But, as with most automated features, you might
have to take over and use the old eyedroppers technique
whenever Auto Color fails to deliver a satisfactory result.
If the highlights in the image become blown out (no
detail), click the White Clip setting and press the down-
arrow key a few times until you see the detail return. You




267 


Chapter 7 Setting Up Images for Final Output


can do the same thing with the Black Clip setting to make
sure that you don’t lose detail in the shadows of the image.
You can generally use a .10% setting, changing it only
when you notice that you’re losing detail. If you’re usually
satisfied with the .10% values, be sure to turn on the Save
as Defaults check box so Photoshop will remember those
settings. With that option selected, you can quickly apply
the new default settings to any image by choosing Image >
Adjustments > Auto Color. If you notice the contrast of the
image changing too much, choose Edit > Fade Auto Color
immediately after applying that command, and set the
pop-up menu option to Color. That setting will prevent any
brightness or contrast shifts.
Adjusting the highlight, shadow, and gray areas of an
 






































268
 
The more you get accustomed to
using the techniques described
in this chapter, the less you’ll
have to rely on stock photos for
reference photos. You’ll get used
to knowing that the more red you
pull out of an image, the more
tan someone looks, and that the
balance between green and blue
determines how fair someone’s
skin looks.



















Figure 7.45 Reference photo from a
stock photo catalog. (©2007
Stockbyte, www.stockbyte.com.)
 
image can dramatically improve the quality of an image.
But even with those adjustments, you occasionally need to
fine-tune any skin tones that might be in the image.

Adjusting Skin Tones
You might be thinking that there’s some kind of magic
formula for creating great skin tones (kind of like what
you did with grays), but if you were given just one formula,
every skin tone would look identical in your images! It’s
much better to learn how to get a unique formula for each
color of skin you might run across—dark skin, olive skin,
sunburned skin, fair skin, and so on. Even better, we can
do all that without trusting your monitor at all. (Of course,
they’ll still look good on your screen, but unless you’ve cali-
brated the screen using a hardware device, you shouldn’t
make critical decisions based on the screen image.)
Any stock photo company will have a veritable treasure
trove of flesh that you can transform into your own
personal stockpile of skin tones. Simply go online to any
stock provider (for instance, www.istockphoto.com) and
download a low-resolution comp image of the person who
has the skin tone that best matches your needs. Using
the Eyedropper tool, click an area of the skin that has a
medium brightness (Figure 7.45). Then click the fore-
ground color to see the RGB formula needed to create
that exact color. 


III: Grayscale, Color, and Print


Now let’s figure out how to use that information to improve
the skin tones in an image. Open the image you need to
correct, and use the Color Sampler tool to click the trouble-
some skin area. Be sure to click in an area with medium
brightness, similar to the level in the other (stock photo)
image. That should give you an extra readout in the Info
panel (readout #1 if you just opened a fresh image, or read-
out #4 if you still have the three used earlier in this chapter).
Next, click the eyedropper icon that shows up next to
that new readout in the Info panel. Choose HSB from the
menu (Figure 7.46), note the brightness (B) setting, and
then set that menu back to RGB. Now, click your fore-
ground color to look at the color from the stock photo
 
again. We want to use that basic color, but we don’t want to
change the brightness of the image very much. Change the
brightness (B) setting to what you saw in the photo you’re
attempting to color-correct; then write down the RGB
 
Figure 7.46 Change the sampler
mode to HSB Color to determine the
brightness of the area you’re color-
correcting.
 
numbers that show up in the color picker (Figure 7.47).
In just a moment, you’re going to use those RGB numbers
to tell Curves how to shift the skin color in the problem
photo to match the skin color in the reference photo.

Figure 7.47 Change the brightness (B)
setting to find the perfect skin tone
setting.












You can also adjust skin tones with-
out messing with HSB numbers.
Copy the RGB numbers from one
 
But first, it’s time to isolate the skin tones in the problem
image and then make your adjustment. You can choose
Select > Color Range to isolate the skin. Once you have a
general selection of the skin (don’t worry if it’s not per-
 
image and apply them to another.
Just be careful to choose areas that
are not radically different in the two
images; otherwise, the brightness
of the area could shift dramatically.
 
fect), it’s time to make the adjustment.



269 


Chapter 7 Setting Up Images for Final Output


Adjusting Saturation
If the file in progress already contains one or more adjust-
ment layers, make sure that the top adjustment layer is
active before continuing. To start the adjustment, choose
Layer > New Adjustment Layer > Curves. Then, to add
a point to each of the red, green, and blue curves, hold
down Shift-Command (Mac) or Shift-Ctrl (Windows) and
click that same medium brightness area you sampled ear-
lier. Switch between the Red, Green, and Blue curves (use
 
If the skin tone adjustment was a
little too much for you to handle,
just start off by adjusting the
highlight, shadow, and gray areas,
and come back to this chapter after
you’re comfortable with those.
 
the menu at the top of the Curves dialog) and type the
R, G, and B numbers you calculated and wrote down a few
minutes ago (the ones you got from the color picker) in
the Output of the Red, Green, and Blue curves. Once the
right numbers are entered, skin tones should look much
 
better (Figure 7.48).

Figure 7.48 After adjusting for skin
tones, the skin should look similar
to the stock photo version. (Original
images ©2008 Dan Ablan.)







Be sure to correct images
separately before blending them
together. That way, you’ll be able to
maintain the color integrity of each
component of your “big picture.”
And save your edits in multiple ver-
sions, always being sure to preserve
the original file.


The Next Step

Even though it has taken nearly a whole chapter to
describe how to optimize grayscale and color in your
photos, keep in mind that the process takes only about a
minute once you’re used to it.