Design an Interesting Cloud Text Effect in Photoshop



Design an Interesting Cloud Text Effect in Photoshop


In this tutorial, I will show you the steps I took to Design an Interesting Cloud Text Effect in 3 Easy Steps in Photoshop. We will mainly use custom brushsets and utilise brush options to achieve this text effect. This is a beginner level tutorial, have a try :)
Note: The Photoshop tutorial is done in CS6 – therefore some screenshot may have slighting different layout as in the earlier version. Some brushes are exclusive to Photoshop CS6.Here is a preview of the final effect I have for this tutorial: (click to enlarge)cloud text flatten1 500x250 Design an Interesting Cloud Text Effect in PhotoshopPSD File DownloadYou can download the PSD File for this tutorial via the VIP Members Area for only $6.95/Month (or less)! You will not only get this PSD File, but also 100+ other PSD Files + Extra Goodies + Exclusive Photoshop tutorials there. Signup now and get exclusive :) Find out more about the VIP Members Areasvip sign up 250 Design an Interesting Cloud Text Effect in PhotoshopOK Let’s get started!To complete this tutorial, you will need the following stocks:Cloud BrushSmoke BrushHot Air BalloonStep 1Create a new document sized 1400px * 700px, grab the Gradient Tool and fill the background layer with a light blue gradient:1 grad 500x159 Design an Interesting Cloud Text Effect in PhotoshopClick to enlarge the following screenshot to reveal the colour code:1 fill 500x249 Design an Interesting Cloud Text Effect in PhotoshopUse the cloud brush set you downloaded, paint some white cloud on a new layer and we will use this as our background:1 paint 500x249 Design an Interesting Cloud Text Effect in PhotoshopStep 2We will type some texts onto our canvas, I used the “Lucida Handwriting” font that comes with Photoshop:2 font 500x205 Design an Interesting Cloud Text Effect in PhotoshopLoad the smoke brush into Photoshop and use the following set:2 brush Design an Interesting Cloud Text Effect in PhotoshopPress “F5″ to bring up the brush options window, apply the following setting:Shape Dynamics2 shape dyn Design an Interesting Cloud Text Effect in PhotoshopMake sure you tick the “Smoothing” and “Protect Texture” option.Use the brush, gently paint over the text as shown below, adjust the brush size accordingly:2 paint 500x424 Design an Interesting Cloud Text Effect in Photoshop2 paint 2 500x243 Design an Interesting Cloud Text Effect in PhotoshopTurn off the original text layer, and you will have the following effect:2 effect1 500x168 Design an Interesting Cloud Text Effect in PhotoshopThen on this newly painted cloud layer, apply the following “Bevel and Emboss” layer blending effect:2 bevel 500x359 Design an Interesting Cloud Text Effect in Photoshopand here is the effect so far:2 effect 2 500x163 Design an Interesting Cloud Text Effect in PhotoshopStep 3We will add some retouches to this effect. To make text slightly sharpen, we flatten the image and apply the following “Unsharpen Mask” filter (Filter > Sharpen > Unsharpen Mask):3 unsharp Design an Interesting Cloud Text Effect in PhotoshopWe can paint some cloud under the text, just to make the text look like floating above the cloud:3 paint 500x202 Design an Interesting Cloud Text Effect in Photoshop3 paint 2 500x239 Design an Interesting Cloud Text Effect in PhotoshopLoad the hot air balloon PSD File into Photoshop and add some hot air balloons into the image:3 balloon 500x233 Design an Interesting Cloud Text Effect in PhotoshopFinally we can use the same brush in step 2 to add some extra cloud texture around the text:3 cloud over 500x152 Design an Interesting Cloud Text Effect in Photoshopand here is my final effect: (click to enlarge)cloud text flatten1 500x250 Design an Interesting Cloud Text Effect in PhotoshopThat’s it for this tutorial! Hope you enjoy it and find it useful! Till next time, have a great day!

Nuages ​​Effet de texte dans Photoshop

Nuages ​​Effet de texte dans Photoshop

Prenons un coup d'oeil à l'effet que nous sommes sur le point de créer dans Photoshop. Le texte sera transformé en un effet de texte nuages, pour mieux dire un texte qui ressemble à elle est faite de nuages​​. Nous allons seulement besoin de quelques simples filtres Photoshop donc rien à compliquée.

Pour créer un texte de nuages ​​dans Photoshop il faut un fond bleu belle pour commencer. Ce fond bleu sera notre ciel. Alors créez un nouveau calque, remplissez-le avec la couleur # 4db0ff et nommez-le Sky couche.
Ajouter un nouveau calque de texte et avec l'aide de l'outil Texte horizontal écrire votre texte que vous voulez. Je vais écrire "nuages" avec la police Cooper Std. Vous pouvez choisir n'importe quelle police que vous aimez, mais je pense que cela semble la meilleure sur les polices rondes.
Si vous décidez d'utiliser une autre police et vous ne savez pas comment l'installer consulter ce tutoriel installer la police dans Photoshop.

Faites un clic droit sur ​​le calque de texte et convertir pour façonner le texte. Choisissez l'outil Sélection de tracé, sélectionnez les lettres et les déplacer vers le haut et vers le bas pour regarder plus agréable.

Sélectionnez le calque Sky et le calque de texte et appuyez sur CTRL + E pour fusionner les deux couches. Allez dans Filtre, Distorsion et choisissez effet d'ondulation avec les paramètres suivants.

Allez dans le menu Filtre, cette fois choisir coups de pinceau et de cette liste effet d'éclaboussure de sélection. Les réglages sont 10 pour le rayon de pulvérisation et 4 pour la finesse. Vous pouvez bien sûr jouer avec ces paramètres afin d'obtenir des résultats intéressants.

Pour rendre le texte un aspect plus clair utiliser le filtre Flou gaussien et vous devriez obtenir un résultat similaire.

Vous pouvez appliquer les filtres Photoshop que nous avons utilisons dans les étapes précédentes une fois de plus avec différents réglages si vous voulez fausser le texte encore plus. Vous pouvez également utiliser des pinceaux nuages ​​pour l'arrière-plan pour le faire paraître plus réaliste. Rappelez-vous que tous ces petits détails qui font la différence.

golden spiral cs4


I am trying to use the shapes tool to draw a few circles which I can eventually turn into the Golden Spiral. I am running into a few problems.

I have guides placed in my file and have it set to snap to guides. The circles that I place always wind up being centered a few pixels away from the guide intersections. Same thing happens when I place rectangles even though I have selected Center as the method for both shapes.
Oh, that is perfect. That maybe all you need for a grid type thing, but to expand upon it for maybe oher things is easy enough. Your Golden Arc [GA] is very similar to the first step of the circle in lesson 4A....
Support file for Lesson 4A (arc.jpg)

...manipulate just that arc in the tutorial, and you will hae the only portion you need. The [GA] can start as a qurter circle....then scale the height only up, to match the true Golden Arc. When that is done with the pen tool, you get optional points. By sliding one point over another, they click perfectly, then you join them in theflyout for paths....Points>join points.


Your ilustrator file may be able to be brought into photoshop as a Path....click in the middle of one arc, and copy....then go to photoshop and paste....you should get a new window asking for import as Path....that is what you want. That will import as if you drew it with the pen tool, and can be added to and manipulated in any ay in photoshop.


That arc image above has the tutorial in the comment, but here is a link to the 3-page tutorial....
Automatic Download of 3-Page tutorial in .PDF format:
Lesson4A: Pen Tool Introduction | PDF file
It will download when you click that link, and there are links within the PDF for full size screen caps and support files. I hope that helps you out some.

Edit to add:
The easiest way for to you use the A and B plots...scale it vertically so it is the exact proportion you need. Follow the same steps athe arc describe in the tutorial in regards to holding the shift key down while dragging. The path you draw will match perfect.

You will need to use the white cursor t join any points...once you have only two selected, the option will be available. That part is explained some in lesson 4a, but more in lesson 4b. Just replace the A for the B in the PDF file link, and it load lesson 4b for you. 

Why is that?

Yes, the Golden Spiral is made from quarter circles that diminish in size by the 1:1.618 proportion.

I have used the Illustrator to build one which I have then exported into PSD so that I can bring into any image and use as approximate cropping guide. 

I like to see your tutorial though. Where can I find it?


Also is there a way to simply specify the pixel location for the center of these shapes? Circle, especially?

Thanks in advance for any suggestions.
Remember too the Golden Spirqal is not a circle. It gains, or loses on every quarter revolution. That can not be done with the circle shape, but can be done with the pen tool. I have a tutorial on how draw a perfect circle with only four points. That part is critical for the spiral to evolve properly. If you draw it like the tutorial, you can precisely move one point, and the bezeir curve will be exact and properly proportioned.

You can plot any point very precisely in photoshop too, you use the x,y plots in the boxes above. The Illustrator spiral applies that formula, but you can also create it simply in photoshop. The spiral is always made up of repeated sections. If you create one revolution of the spiral properly, copying, pasting, and one precise scale will develop the spiral to any degree you want. The points of the pen tool are precise and snap properly to any gude you have placed. If you want the tutorial for the circle, just search my stream for lesson4a. You will see the pages, and each has a link for the pdf of the tutorial.

It may sound hard to draw it that way, but it is actually simple once you learn the pen tool a little. I hope it helps you out some. 

An Explanation of Photoshop Blend Modes


The definitions used here are from the Photoshop help files, with a few bits of added explanation where I saw fit to add them.

The Blend Modes specified in the options bar control how pixels in two separate layers interact with and effect each other. It’s helpful to think in terms of the following colors when visualizing a blending mode’s effect:
  • The base color is the original color in the bottom layer.
  • The blend color is the color being applied by the upper layer.
  • The result color is the color resulting from the blend.
menu
I decided to use two different examples for this demonstration. The first gives you an example of a simple photo with a complex and colorful texture while the second gives you a complex photo with a simple texture. This should give you a better visual of exactly what each mode does.
Remember that to get better results you can also adjust the opacity of the upper layer.
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Basic Modes

Normal

Normal edits or paints each pixel to make it the result color. Basically, we aren’t getting any kind of effect here since both of our images are fully opaque. We’re just seeing the image on the upper layer. This is the default mode for every new layer.
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Dissolve

Dissolve edits or paints each pixel to make it the result color. However, the result color is a random replacement of the pixels with the base color or the blend color, depending on the opacity at any pixel location. Dissolve only effects images with semi-transparent pixels, if the entire layer is opaque (as our images are) it will have no effect. This isn’t an option I ever use and figure most other designers are the same.

Darken Modes

Each of these blend modes gives the effect of darkening the image. You’ll notice that the darken modes tend to work better for the simple photo / complex texture combination.

Darken

Darken looks at the color information in each channel and selects the base or blend color – whichever is darker – as the result color. Pixels lighter than the blend color are replaced, and pixels darker than the blend color do not change.
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Multiply

Multiply looks at the color information in each channel and multiplies the base color by the blend color. The result color is always a darker color. Multiplying any color with black produces black. Multiplying any color with white leaves the color unchanged.
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Color Burn

Color Burn looks at the color information in each channel and darkens the base color to reflect the blend color by increasing the contrast. Blending with white produces no change.
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Linear Burn

Linear Burn looks at the color information in each channel and darkens the base color to reflect the blend color by decreasing the brightness. Blending with white produces no change.
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Lighten Modes

Each of these blend modes gives the effect of lightening the image. You’ll notice that the lighten modes tend to work better for the complex photo / simple texture combination.

Lighten

Lighten looks at the color information in each channel and selects the base or blend color – whichever is lighter – as the result color. Pixels darker than the blend color are replaced, and pixels lighter than the blend color do not change.
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Screen

Screen looks at each channel’s color information and multiplies the inverse of the blend and base colors. The result color is always a lighter color. Screening with black leaves the color unchanged. Screening with white produces white. The effect is similar to projecting multiple photographic slides on top of each other.
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Color Dodge

Color Dodge looks at the color information in each channel and brightens the base color to reflect the blend color by decreasing the contrast. Blending with black produces no change.
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Linear Dodge (Add)

Linear Dodge (Add) looks at the color information in each channel and brightens the base color to reflect the blend color by increasing the brightness. Blending with black produces no change.
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Contrast Modes

Each of these blend modes both darken and lighten aspects of the image, boosting the contrast.

Overlay

Overlay multiplies or screens the colors, depending on the base color. Patterns or colors overlay the existing pixels while preserving the highlights and shadows of the base color. The base color is not replaced, but mixed with the blend color to reflect the lightness or darkness of the original color.
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Soft Light

Soft Light darkens or lightens the colors, depending on the blend color. The effect is similar to shining a diffused spotlight on the image. If the blend color (light source) is lighter than 50% gray, the image is lightened as if it were dodged. If the blend color is darker than 50% gray, the image is darkened as if it were burned in. Pure black or white produces a distinctly darker or lighter area, but does not result in pure black or white.
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Hard Light

Hard Light multiplies or screens the colors, depending on the blend color. The effect is similar to shining a harsh spotlight on the image. If the blend color (light source) is lighter than 50% gray, the image is lightened, as if it were screened. This is useful for adding highlights to an image. If the blend color is darker than 50% gray, the image is darkened, as if it were multiplied. This is useful for adding shadows to an image. Pure black or white results in pure black or white.
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Vivid Light

Vivid Light burns or dodges the colors by increasing or decreasing the contrast, depending on the blend color. If the blend color (light source) is lighter than 50% gray, the image is lightened by decreasing the contrast. If the blend color is darker than 50% gray, the image is darkened by increasing the contrast.
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Linear Light

Linear Light burns or dodges the colors by decreasing or increasing the brightness, depending on the blend color. If the blend color (light source) is lighter than 50% gray, the image is lightened by increasing the brightness. If the blend color is darker than 50% gray, the image is darkened by decreasing the brightness.
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Pin Light

Pin Light replaces the colors, depending on the blend color. If the blend color (light source) is lighter than 50% gray, pixels darker than the blend color are replaced, and pixels lighter than the blend color do not change. If the blend color is darker than 50% gray, pixels lighter than the blend color are replaced, and pixels darker than the blend color do not change. This is useful for adding special effects to an image.
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Hard Mix

Hard Mix adds the red, green and blue channel values of the blend color to the RGB values of the base color. If the resulting sum for a channel is 255 or greater, it receives a value of 255; if less than 255, a value of 0. Therefore, all blended pixels have red, green, and blue channel values of either 0 or 255. This changes all pixels to primary colors: red, green, blue, cyan, yellow, magenta, white, or black.
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Comparative Modes

Each of these blend modes compare the two layers looking for areas that are identical in both.

Difference

Difference looks at the color information in each channel and subtracts either the blend color from the base color or the base color from the blend color, depending on which has the greater brightness value. Blending with white inverts the base color values; blending with black produces no change.
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Exclusion

Exclusion creates an effect similar to but lower in contrast than the Difference mode. Blending with white inverts the base color values. Blending with black produces no change.
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